Phil tells us what it's like to run an animation studio day in and day out for two solid years.
Anthony calls in with some amazing stories. His recollections of animating the graveyard sequence are fantastic.
The head of Skellington Studios tells us how the Nightmare happened.
Jerome has been a sculptor at Pixar for the last twenty years. But his professional journey started at Skellington where he was in charge of taking out the recycling. He is also the guy behind one of the biggest parts of Skellington lore -THE CLAW
It's not everyday an Academy Award nominee stops by to make you laugh at his stories. We were so lucky to have Tim in studio.
Do you wanna hear from the guy who sculpted every single Jack Skellington head? Of course you do.
Fon calls in from his Fonco Studio in Hollywood for a talk about what it was like being eighteen years old and getting to build the world where Jack lived.
35mm film. World War II era cameras. Beam splitters. Motion control rigs. Multiple set ups. The dreaded 'Rack Over'. Let Ray explain it all to you
Every thing you see on the screen Gretchen had a hand on. All those teeny tiny lights too.....oh wow.
Belz tells us about 'the zone', Zero & Jack, and his rocky relationship with Sally.
From concept drawings, to models, to blueprints, to realized 3D sets Gregg walks us through the process.
Angie calls in with more tales of animation from the Skellington stages.
How is it possible to get hundreds of sets built on time with a crew of just five set builders? Bo tells us.
Who paints, dresses, and does the final preparation of all the puppets? The Character Fabricators do. Lauren tells us all about it.
Shane brings the laughs, the dirt, and a really fun interview.
Prat falls, food poisoning, smoke and mirrors, and a broken bathroom fan.
One of the Original Seven Animators tells his story.
If you want the real scoop you have to ask the guy with the check book.
Confidence, ritual, meditation, and animating skeleton reindeer.
The gatekeeper lets us in.
Set up after set up...Problem after problem. Jim fills us in
There were 2D animators at Skellington as well. Nate tells us about it.
Sewing, painting, dressing, and bringing every single puppet to life.
The man who put it all together.
The man behind the lens.